a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion.
Jun 1, 2019 16:59:31 GMT
a Chunk: and...it's gone
Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/
Jun 18, 2019 2:32:11 GMT
It was inspired by maps in the vein of Quake 3’s Fatal Instinct:
Keep Up stands in stark contrast to most traditional Halo 1v1 experiences.
xzamplez describes his philosophical approach to the map: "The idea behind Keep Up was to have the strongest strategy to be constant movement, similar to Aerowalk. The way I was able to make that happen, was by careful management of power and exposure. Power by means of how many areas one has power over, and how many ways an area can be escaped from. Exposure by means of how many areas have power over one, and how many ways an area can be approached."