|
Post by a Chunk on Jan 23, 2019 17:44:55 GMT
In a day and age where Skinner box techniques seem to be running rampant in the industry, I think this is an exceptionally important subject. This video from Game Maker's Toolkit is a must watch for game designers who want to be able to keep players engaged using ethical methods. " Why do some games keep us rapt and entertained until the closing credits, while others fizzle out and end up on our pile of shame? Let’s look at some key ways developers can keep players interested (without being evil about it)"
|
|
|
Post by Soldat Du Christ on Jan 23, 2019 19:57:58 GMT
Love mark browns videos, hate mind hack game philosophy. Making your players feel better about themselves by creating the illusion of success. Even halo has utilized tactics like this, for example Ai will be less likely to shot at the player if they are looking away
|
|
|
Post by MultiLockOn on Jan 23, 2019 22:20:46 GMT
Love mark browns videos, hate mind hack game philosophy. Making your players feel better about themselves by creating the illusion of success. Even halo has utilized tactics like this, for example Ai will be less likely to shot at the player if they are looking away Hate stuff like that. Assassins creed will have you surrounded by like 20 people that each take turns attacking lmao meanwhile Dark Souls will have the AI just jump the shit out of you.
|
|