Post by a Chunk on Feb 3, 2019 17:46:14 GMT
Basic Principles of Game Design
by BrackeysRead this article on our new site HERE: www.nextleveldesign.org/index.php?/featured-content/articles/basic-principles-of-game-design-r40/
In this video, Brackeys distills his learnings on Game Design into a set of basic principles:
Often when making a game, you start by setting a goal that the player has to achieve. But how to get the player from the beginning of the game and towards that goal? And most importantly, how to get the player to enjoy this journey is where the tricky, and also fun part, comes into play.
Now. when it comes to game design It's very hard to define rules and guidelines that apply to all games, simply because games are so different. Design choices that work for a MMORPG Might not work at all for a competitive FPS. And now comes a very important point - everything in game design must fit the player's intended experience.
First off, every game needs a foundation, and in game design there are three main pillars that hold up this foundation: Player, Communication, and Appeal. Now this might seem obvious but understanding how to work with them is crucial.
Really you can start by asking yourself - What is the players role and how does he interact with the game? The player always needs to have a purpose, and it's extremely important that it's the player driving the game forward.
Now. when it comes to game design It's very hard to define rules and guidelines that apply to all games, simply because games are so different. Design choices that work for a MMORPG Might not work at all for a competitive FPS. And now comes a very important point - everything in game design must fit the player's intended experience.
First off, every game needs a foundation, and in game design there are three main pillars that hold up this foundation: Player, Communication, and Appeal. Now this might seem obvious but understanding how to work with them is crucial.
Really you can start by asking yourself - What is the players role and how does he interact with the game? The player always needs to have a purpose, and it's extremely important that it's the player driving the game forward.
"How do you make good games? Huge question, but let's try to break it down!"
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