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Post by MultiLockOn on Feb 22, 2019 8:11:41 GMT
Howdy there. Some of you may know but I worked on Black Ops 4, and now I'm the lead design at Rooster Teeths game department. Thought I'd like my portfolio here if anyone wanted to take a look at how to maybe structure their own. I'm still working on it every day and the whole Halo 5 section is heavy WIP. But you get the idea. Let me know if anyone has questions.
I'll post here as I update it.
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Post by Soldat Du Christ on Feb 22, 2019 8:46:17 GMT
I was wondering how to incorperate forge maps professionaly into a portfolio so i'm glad you shared this, i'll take a look when i get home the link doesn't work on my phone
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Post by Soldat Du Christ on Feb 22, 2019 17:34:48 GMT
looks very clean and elaborate, only it's kind of drag to dig through all the links when it could all be more consolidated and still look nice... i'm not sure that will matter at all though its just a nitpick
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Post by MultiLockOn on Feb 22, 2019 20:02:09 GMT
I was wondering how to incorperate forge maps professionaly into a portfolio so i'm glad you shared this, i'll take a look when i get home the link doesn't work on my phone Yeah don't even try mobile that's a whole different beast that's not even worth optimizing for a professional portfolio. Everyone looking at it will be doing so from their work desktop so that's all I need to worry about.
As for it being a drag to move through - you're definitely right.
Just a note for anyone reading this / interested; most developers/publishers looking at your portfolio like this will tell you they don't care for fluff. Same for really elaborate resumes that are way too spruced up - a recruiter or HR person seeing that will think you're trying to compensate or hide something. Really simple portfolios with your map's pictures, and a description of why you did, what you did, will go a long way. This is advice coming from the head recruiter of Activision so just keep that in mind. Honesty can go further than obvious misdirection, so if you're planning on lying at least do it well lmao.
All that being said - I've also witnessed a lot of art teams and design teams witness some pretty spruced up portfolios and when done right it can be really impressive. Just be classy how you do everything, and if you have the credentials you can kinda ride on them. In my portfolio the Black Ops 4 page is so overtly in your face just like the BO4 UI. If I hadn't had those accomplishments it might've been a harder sell with that level of decoration. Just be smart how you present your work. But you guys know me, I love the fluff and presentation and magic of everything design as you've seen in my map threads and videos. It's just my style lol.
If you're trying to actively break into the industry using nonprofessional work do your best to show your process; why you did what you did. How you arrived to certain conclusions. Adjusting your map based on feedback and revelations (even if it didn't happen, make up something - devs love to see designers being proactive and experimental). Showing your skills in other software's are nice for proving you're passionate about learning but to be honest that doesn't really matter that much. Most devs have some form of proprietary tools and if not they're using Unreal Engine which is a piece of cake to learn. Just focus on showing your prowess and progress.
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Post by buddy jumps on Feb 22, 2019 20:51:44 GMT
I would always add an email address to the 'About' section and eventually a likable photo of yourself phased in. That way, it seems more professional and not as abstract. You show that you're a real person and automatically affect positive interest in doing so. Furthermore, people can easily reach out to you with the address at hand!
A small thing: When you hover over 'Design', you should somehow differentiate 'Games' form the actual games in order to increase the readability and be clearer as to where the visitor can go and where not, and therefore decrease the travelling time. Make the two games' font size one step smaller and 'Games' one step bigger and eventually bold, you'll have to test it out.
Good luck with the dawg website editor. ;P
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Post by MultiLockOn on Feb 22, 2019 21:20:13 GMT
I would always add an email address to the 'About' section and eventually a likable photo of yourself phased in. That way, it seems more professional and not as abstract. You show that you're a real person and automatically affect positive interest in doing so. Furthermore, people can easily reach out to you with the address at hand! A small thing: When you hover over 'Design', you should somehow differentiate 'Games' form the actual games in order to increase the readability and be clearer as to where the visitor can go and where not, and therefore decrease the travelling time. Make the two games' font size one step smaller and 'Games' one step bigger and eventually bold, you'll have to test it out. Good luck with the dawg website editor. ;P I actually find it super tacky when people have their irl photos on their portfolios. And I used to have a contact section but I removed it. Don't need it. Anyone I'm submitting this to already has my info and any other good recruiter knows how to find it. I don't need random people finding it and getting my contact
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Post by buddy jumps on Feb 23, 2019 19:49:40 GMT
I actually find it super tacky when people have their irl photos on their portfolios. And I used to have a contact section but I removed it. Don't need it. Anyone I'm submitting this to already has my info and any other good recruiter knows how to find it. I don't need random people finding it and getting my contact Ah, gotcha. ^^ Makes sense.
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