Post by a Chunk on Mar 2, 2019 17:17:49 GMT
Another week has come and gone. Let's look back at the week that was on NLD. Click on an image to be taken to the content.
Articles:
The first article of the week is aptly named a 'bible', because it's a guide to live your level design life by:
The Game Balance Concepts series continues with part 3, which gets into the subject of transitive mechanics:
Winners were announced in the Forgehub 4v4 Slayer Contest. Click the image to see the top maps:
For the 3rd week in a row, we have an article from Pat Howard. This weeks was the final part of the series, and covers the subject of Connectivity Systems:
In this Youtube video, we get some insight into the differences in design approach between Single-Player and Multi-Player levels:
Design Patterns in FPS levels is an academic paper that dissects and attempts to pinpoint "how levels create gameplay":
Forums:
Have an interest in improving your focus and problem solving skills to become a better designer? The 1 Hour Mapping Challenge is a great tool to do just that. Join in and share your work. Don't worry...nobody will judge you. Break your habits and do something out of your comfort zone.
nextleveldesign.proboards.com/thread/223/hour-mapping
Speaking of breaking out of your comfort zone. I'm seeking to do just that in starting up a thread to chronicle my progress as I work to improve in the areas I'm weakest at. For me, that's map visuals - lighting, color, texturing. Follow along as I, hopefully, get better over time.
nextleveldesign.proboards.com/thread/279/chunk-2
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