NLD Update - Week 9, 2019 Mar 2, 2019 17:17:49 GMT
Post by a Chunk on Mar 2, 2019 17:17:49 GMT
Another week has come and gone. Let's look back at the week that was on NLD. Click on an image to be taken to the content.
The first article of the week is aptly named a 'bible', because it's a guide to live your level design life by:
The Game Balance Concepts series continues with part 3, which gets into the subject of transitive mechanics:
Winners were announced in the Forgehub 4v4 Slayer Contest. Click the image to see the top maps:
For the 3rd week in a row, we have an article from Pat Howard. This weeks was the final part of the series, and covers the subject of Connectivity Systems:
In this Youtube video, we get some insight into the differences in design approach between Single-Player and Multi-Player levels:
Design Patterns in FPS levels is an academic paper that dissects and attempts to pinpoint "how levels create gameplay":
Have an interest in improving your focus and problem solving skills to become a better designer? The 1 Hour Mapping Challenge is a great tool to do just that. Join in and share your work. Don't worry...nobody will judge you. Break your habits and do something out of your comfort zone.
Speaking of breaking out of your comfort zone. I'm seeking to do just that in starting up a thread to chronicle my progress as I work to improve in the areas I'm weakest at. For me, that's map visuals - lighting, color, texturing. Follow along as I, hopefully, get better over time.
March's Free Unreal Marketplace Content is now available. Check out the newly free assetts:
Join the Next Level Design Forum: login.proboards.com/register/6999139
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