a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion.
Jun 1, 2019 16:59:31 GMT
a Chunk: and...it's gone
Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/
Jun 18, 2019 2:32:11 GMT
Hi all - Chunk is out on a boat somewhere right now, so I'm left at the helm while he's on shore leave! I've not officially piloted many watercraft, but I am a quick study, so the engines will be up and running as normal quite soon! Can I possibly mix in any more opposing metaphors? I'll try not to in the future. So:
Let's take a look at what week 11 brought us on Next Level Design. Click an image to go to the content.
Articles: In this video, we learn about Dan Taylor's level design principles.
Jaime Griesemer explains his approach to balancing game elements.
The Game Balance Concepts series continues.
Michael Barclay shares his process for approaching level design. Topics include prototyping, navigation, and sandbox design, among others.
Watch M0zidesigner develop a map from the early blockout stage, breathe life into it through detail work and lighting, and then release it in a polished state.
Forums: Watch the 3rd episode of Level Design with Seth
We discuss the announcement of Halo coming to PC.
We started up a conversation about the Game Balance Concepts series in the Design Discussion Forum.