a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion.
Jun 1, 2019 16:59:31 GMT
a Chunk: and...it's gone
Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/
Jun 18, 2019 2:32:11 GMT
If you're like me and you can't remember what you did 5 hours ago, much less 5 days ago, this article is for you. Now's your chance to catch up on the Next Level Design content you missed (or forgot about). Click on an image to go to the content.
Articles: In our first article of the week, we got level design tips on elevation, different types of cover, and more.
The seventh part of this ten part series on Game Balance dives into flow theory, and progression systems.
This GDC video review techniques use to establish natural level flow, such as blockmesh design, environment art, audio, and lighting
Forums: I want to start out our recap of forum activity by publicly welcoming our new members this week. A hearty welcome to jonlow, and strangermonco!
On the 'What Are You Working On?' thread, strangermonco shared what he calls 'a Metroid Prime passion project', and soldatduchrist showed the very beginnings of a new game he's hard at work on.
Tons of level design related Twitter activity - Catch up here
Been playing through the recently released 'Sekiro: Shadows Die Twice'? Join in on discussion about the game.