a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion.
Jun 1, 2019 16:59:31 GMT
a Chunk: and...it's gone
Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/
Jun 18, 2019 2:32:11 GMT
Learn Mark Barrett's approach to quickly and effectively building games, resulting from a lot of experience with Game Jam's. In this video, he present a comprehensive approach that can be utilized to your benefit whether you're working on a game that will be completed in 24 hours, or in 24 months.
Talk overview: - About Me: Learn about Mark Barrett - Define Rapid Prototyping: What it refers to in the context of this talk - Setting a Goal: Something you desire, that motivates you to action - Strategy: A carefully designed action plan that enables us to achieve our goal - Vision: Set a direction for both game and design. Includes, theme, goal, user experience, and generating interest. - Process: "The invisible tracks on which the developmental train runs" - Conclusion
"In this 2017 GDC talk, PopCap's Mark Barrett presents a low-cost, high-speed guide to how a person with limited ability to code, design, draw, or pay for help, can still build a testable prototype in less than a month."