a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion.
Jun 1, 2019 16:59:31 GMT
a Chunk: and...it's gone
Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/
Jun 18, 2019 2:32:11 GMT
""Creative Process for Level Designers” is a short talk from design consultant Steve Lee (previously a level designer on games including "Dishonored 2" and "Bioshock Infinite"), that covers a series of fundamental ideas to consider throughout the process of making a level. Topics discussed include how to overcome the so-called “blank canvas”, the meaning and importance of designing iteratively and elegantly, and some tips on playtesting."