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Post by a Chunk on Dec 1, 2018 22:04:46 GMT
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Post by a Chunk on Dec 1, 2018 22:18:30 GMT
Map Making - Part 1 (Gameplay)- Getting Started
- Add Player Spawn Locations
- Test Player Spawn
- Add Weapon Spawners
- Adding Jump Pads
- Getting Started
- Viewport Navigation
- Build a Bridge
- Fixing Mistakes
- Subtract a Tunnel
- Full Build
- Add Decorative Details
- Duplicating Detail
- Build and Test
Map Making - Part 3 (CTF)- Getting Started
- Add a CTF Flag
- Create the Opposing Base
- Full Build
- Customize the Base for Team Gameplay
- Assign Team to Player Start
- Applying Color
- Apply Color to the Rest of the Map
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Post by a Chunk on Dec 1, 2018 22:24:41 GMT
Unreal Tournament: Building a Map from Scratch
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Post by a Chunk on Dec 1, 2018 22:30:12 GMT
Viewport Controls- Viewport Controls
- Navigation Controls
- Selection Controls
- Transform Controls
- Display Controls
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Post by a Chunk on Dec 1, 2018 22:33:03 GMT
Place Mode- Place Mode
- Interface
- Filters
- Asset View
- Placing Actors in Place Mode
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Post by a Chunk on Dec 1, 2018 22:37:27 GMT
Geometry Brush Actors- Geometry Brush Actors
- Uses for Geometry Brushes
- Creating Brushes
- Brush Primitives
- Modifying Brushes
- Brush Properties
- Drag Grid
- Brush Order
- Brush Surfaces
- Brush Solidity
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Post by a Chunk on Dec 1, 2018 23:09:41 GMT
Content Browser- Accessing the Content Browser
- Content Browser Topics
- Adding Assets
- Deleting Assets
- Common Actions
- Asset Actions
- Reference Handling
- Asset Management
- Drag and Drop Actor Creation
- Real-Time Rendered Thumnail Previews
Collections- Creating Collections
- Collection Types
- Adding Asset References to Collections
- Removing Asset References from Collections
- Renaming and Destroying Collections
Filtering the Content Browser- Adding Filters
- Deactivating Filters
- Removing Filters
- Using the Recently Opened Filter
- Filters and Multiple Content Browsers
Migrating AssetsSources Panel In-Depth- Toggling the Sources Panel
- Selecting Sources
- Right-Click Context Menu
- Moving and Copying
Replace References Tool- Using the Replace References Tool
- Consolidating Assets
- Saving Dirtied Packages
- How the Replace References Tool Works
- Best Practices
- Limitations and Caveats
Reference Viewer- Search Options
- Context Menu Options
Content Browser UI- Navigation Bar
- Sources Panel
- Collections Panel
- Asset Management Area
- Asset View
- View Styles
Source Control- Activating Source Control
- Status Icons
- Source Control Icons
- Checking Out and Checking In
- Content Hot Reloading
- Deactivating Source Control
Advanced Search Syntax- Syntax Reference
- Special Keys
- Strings
- Asset Metadata
- Legacy Behavior
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Post by a Chunk on Dec 1, 2018 23:12:13 GMT
Lighting Basics- Placing Lights
- Intensity
- Light Color
- Attenuation Radius
- Source Radius and Length
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Post by Kantalope on Dec 2, 2018 2:28:10 GMT
Thanks for compiling all of this together! I'll try to use this resource during this upcoming break to remake and revamp a bunch of forge maps that I've made.
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Post by a Chunk on Dec 2, 2018 22:25:05 GMT
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Post by a Chunk on Dec 2, 2018 22:32:33 GMT
How to Create, Start and Open Your First New Project- Launch Unreal Project Browser
- Choose Blueprint or C++ Template
- Choose Settings - Desktop/Console or Mobile/Tablet
- Choose Settings - Maximum Quality or Scalable 2D/3D
- Choose Settings - Starter Content
- Select a Location to Store Your Project
- Create Project
- Opening Your Project
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Post by a Chunk on Dec 2, 2018 22:43:37 GMT
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Post by a Chunk on Dec 2, 2018 22:48:03 GMT
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Post by a Chunk on Dec 2, 2018 22:50:21 GMT
How to Rename Your Project- Open Unreal Engine Launcher
- Go To Storage Location of a Project
- Change .uproject File Name
- Change Default Engine Config Entry
- Change Folder Name
- C++ Code References
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Post by a Chunk on Dec 2, 2018 22:53:27 GMT
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