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Post by a Chunk on May 4, 2019 15:32:02 GMT
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Post by a Chunk on May 4, 2019 15:32:16 GMT
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Post by a Chunk on May 4, 2019 15:32:31 GMT
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Post by a Chunk on May 4, 2019 15:32:51 GMT
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Post by a Chunk on May 4, 2019 15:33:28 GMT
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Post by a Chunk on May 4, 2019 15:33:45 GMT
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Post by Soldat Du Christ on May 6, 2019 17:23:22 GMT
I hate this soooo much, camera orientation needs to be taken into account as well. Fortine's camera orientation and player hitbox orientation is gives the right shoulder way to much bias when aiming around cover
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Post by a Chunk on May 7, 2019 3:13:11 GMT
I hate this soooo much, camera orientation needs to be taken into account as well. Fortine's camera orientation and player hitbox orientation is gives the right shoulder way to much bias when aiming around cover I hear you. It's something that can actually be used to balance encounters in certain situations though. I've designed sections of maps so that the people in the higher ground are forced to use cover on their right side while engaging in certain battles with opponents in lower ground, and the players on the lower ground either have the cover on their left (making it easier to peek shoot on the right side of it), or have the flexibility of peeking on either side of cover (pillars or crates are good for this). I see at as just another tool to be aware of when designing levels.
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Post by a Chunk on May 7, 2019 3:15:14 GMT
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Post by a Chunk on May 7, 2019 3:15:50 GMT
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Post by a Chunk on May 7, 2019 3:16:03 GMT
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Post by a Chunk on May 7, 2019 3:16:16 GMT
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Post by a Chunk on May 7, 2019 3:16:36 GMT
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Post by a Chunk on May 7, 2019 3:16:53 GMT
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Post by a Chunk on May 7, 2019 3:17:34 GMT
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