Shoutbox

a Chunk: Yes! One of the best articles I've come across. May 1, 2019 17:05:02 GMT
icyhotspartin: it's a very good one, yeah May 2, 2019 23:44:27 GMT
icyhotspartin: very, very, VERY pertinent May 2, 2019 23:44:40 GMT
CertifiedChamp: :bro: May 14, 2019 18:06:12 GMT
Soldat Du Christ: 1 hour speed build coming up, currently uploading to the youtubes May 14, 2019 19:03:31 GMT
Soldat Du Christ: www.youtube.com/watch?v=6OTVWi41JE4&feature=youtu.be May 14, 2019 20:08:08 GMT
a Chunk: :fat: :fat: :fat: May 21, 2019 4:16:35 GMT
Soldat Du Christ: www.youtube.com/watch?v=IZbXvpjv_Uw&feature=youtu.be May 21, 2019 23:59:41 GMT
a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion. Jun 1, 2019 16:59:31 GMT
a Chunk: nextleveldesign.proboards.com/page/Home Jun 1, 2019 16:59:37 GMT
a Chunk: Get June's Free Unreal Marketplace Content: nextleveldesign.proboards.com/post/2015/thread Jun 1, 2019 20:07:45 GMT
a Chunk: Mapcore announced a new contest with a $15,000 prize pool - nextleveldesign.proboards.com/thread/450/mapcore-exotic-places-mapping-contest Jun 6, 2019 0:15:46 GMT
a Chunk: the GOG.COM Summer Sale is going on. Lots of good deals to be had. nextleveldesign.proboards.com/thread/452/gog-summer-sale Jun 7, 2019 4:09:05 GMT
Soldat Du Christ: Woe is me, im never going to be a game designer if i dont discipline myself and grind even when i dont feel like it Jun 8, 2019 5:58:46 GMT
a Chunk: ^^^ Jun 8, 2019 19:24:12 GMT
a Chunk: Awesome deal for anyone who's interested in Cyberpunk, and hasn't played CD Project Red's previous games - www.gog.com/game/simply_red_cd_projekt_red_collection Jun 17, 2019 0:11:04 GMT
icyhotspartin: :omg: Jun 17, 2019 17:24:50 GMT
a Chunk: and...it's gone Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/ Jun 18, 2019 2:32:11 GMT
a Chunk: We've Moved - nextleveldesign.proboards.com/thread/467/moved Jun 22, 2019 16:07:58 GMT

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Jun 22, 2019 16:01:42 GMT

Articles

Status    Subject Created By Replies Views Last Post
Thread  
NewBookmarkLockedFalling Level Design Creative Process for Level Designers
a Chunk 0 496 by a Chunk
Jun 20, 2019 16:07:10 GMT
Thread  
NewBookmarkLockedFalling Level Design Principles of Level Design
icyhotspartin 0 311 by a Chunk
Jun 8, 2019 1:23:04 GMT
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NewBookmarkLockedFalling Level Design Producing Level Design Ideas
a Chunk 0 196 by a Chunk
Jun 17, 2019 15:43:45 GMT
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NewBookmarkLockedFalling Level Design Multiplayer Level Design - A Presentation
icyhotspartin 2 198 by a Chunk
Jun 14, 2019 23:51:01 GMT
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NewBookmarkLockedFalling Level Design Level Design in a Day: Level Design Histories and Futures
a Chunk 0 173 by a Chunk
Jun 13, 2019 19:05:22 GMT
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NewBookmarkLockedFalling Level Design The Science and Art of Level Design
a Chunk 0 321 by a Chunk
Jun 10, 2019 16:01:41 GMT
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NewBookmarkLockedFalling Game Design Hideo Kojima and The Art of Meaningful Game Mechanics
a Chunk 0 210 by a Chunk
Jun 7, 2019 15:32:42 GMT
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NewBookmarkLockedFalling Level Design The Metrics of Space: Molecule Design
a Chunk 0 359 by a Chunk
Jun 6, 2019 15:54:59 GMT
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NewBookmarkLockedFalling Level Design The Environmental Design of Resident Evil
a Chunk 0 207 by a Chunk
Jun 3, 2019 16:19:42 GMT
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NewBookmarkLockedFalling Level Design The Story of Mirage
a Chunk 0 153 by a Chunk
May 31, 2019 16:14:14 GMT
Thread  
NewBookmarkLockedFalling Level Design The Metrics of Space: Tactical Level Design
a Chunk 0 599 by a Chunk
May 30, 2019 15:31:18 GMT
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NewBookmarkLockedFalling Level Design Level Design: Building a Scenario
a Chunk 0 235 by a Chunk
May 28, 2019 16:57:33 GMT
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NewBookmarkLockedFalling Level Design Gaming’s High Ground
a Chunk 2 220 by icyhotspartin
May 24, 2019 18:57:49 GMT
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NewBookmarkLockedFalling Level Design Interview with Halo: CE Level Designer Hardy Lebel
icyhotspartin 4 285 by a Chunk
May 22, 2019 14:54:58 GMT
Thread  
NewBookmarkLockedFalling Level Design Level Design: Challenges in InnerSpace
a Chunk 0 137 by a Chunk
May 20, 2019 16:20:31 GMT
Thread  
NewBookmarkLockedFalling Game Design Hitchhiker's Guide to Rapid Prototypes!
a Chunk 0 114 by a Chunk
May 17, 2019 16:19:27 GMT
Thread  
NewBookmarkLockedFalling Level Design Traversal Level Design Principles
a Chunk 0 239 by a Chunk
May 16, 2019 16:34:12 GMT
Thread  
NewBookmarkLockedFalling Level Design Level Design: Tricks of the Trade
a Chunk 0 263 by a Chunk
May 14, 2019 16:03:55 GMT
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NewBookmarkLockedFalling Level Design The Making Of: Dust 2
a Chunk 0 335 by a Chunk
May 13, 2019 16:29:46 GMT
Thread  
NewBookmarkLockedFalling Game Design Bad Game Design: (some) NES Games
a Chunk 0 182 by a Chunk
May 10, 2019 16:34:51 GMT
Thread  
NewBookmarkLockedFalling Level Design Making Better Hallways
a Chunk 0 253 by a Chunk
May 9, 2019 16:06:01 GMT
Thread  
NewBookmarkLockedFalling Game Design A Look at Negative Space within Video Games
a Chunk 0 234 by a Chunk
May 7, 2019 16:50:36 GMT
Thread  
NewBookmarkLockedFalling Level Design The Making of: Dust
a Chunk 0 475 by a Chunk
May 6, 2019 16:22:23 GMT
Thread  
NewBookmarkLockedFalling Game Design What are loops in game design?
a Chunk 0 159 by a Chunk
May 3, 2019 16:23:59 GMT
Thread  
NewBookmarkLockedFalling Game Design The Art & Science of Pacing and Sequencing Combat Encounters
a Chunk 0 377 by a Chunk
May 2, 2019 16:41:16 GMT