a Chunk: Yes! One of the best articles I've come across. May 1, 2019 17:05:02 GMT
icyhotspartin: it's a very good one, yeah May 2, 2019 23:44:27 GMT
icyhotspartin: very, very, VERY pertinent May 2, 2019 23:44:40 GMT
CertifiedChamp: :bro: May 14, 2019 18:06:12 GMT
Soldat Du Christ: 1 hour speed build coming up, currently uploading to the youtubes May 14, 2019 19:03:31 GMT
Soldat Du Christ: May 14, 2019 20:08:08 GMT
a Chunk: :fat: :fat: :fat: May 21, 2019 4:16:35 GMT
Soldat Du Christ: May 21, 2019 23:59:41 GMT
a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion. Jun 1, 2019 16:59:31 GMT
a Chunk: Jun 1, 2019 16:59:37 GMT
a Chunk: Get June's Free Unreal Marketplace Content: Jun 1, 2019 20:07:45 GMT
a Chunk: Mapcore announced a new contest with a $15,000 prize pool - Jun 6, 2019 0:15:46 GMT
a Chunk: the GOG.COM Summer Sale is going on. Lots of good deals to be had. Jun 7, 2019 4:09:05 GMT
Soldat Du Christ: Woe is me, im never going to be a game designer if i dont discipline myself and grind even when i dont feel like it Jun 8, 2019 5:58:46 GMT
a Chunk: ^^^ Jun 8, 2019 19:24:12 GMT
a Chunk: Awesome deal for anyone who's interested in Cyberpunk, and hasn't played CD Project Red's previous games - Jun 17, 2019 0:11:04 GMT
icyhotspartin: :omg: Jun 17, 2019 17:24:50 GMT
a Chunk:'s gone Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - Jun 18, 2019 2:32:11 GMT
a Chunk: We've Moved - Jun 22, 2019 16:07:58 GMT

We've Moved


Creative Process for Level Designers

Principles of Level Design

Producing Level Design Ideas

Multiplayer Level Design - A Presentation

Level Design in a Day: Level Design Histories and Futures

The Science and Art of Level Design

Hideo Kojima and The Art of Meaningful Game Mechanics

The Metrics of Space: Molecule Design

Mapcore Exotic Places Mapping Contest

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1 Hour Mapping Challenge - Recap

The Story of Mirage

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The Making of: Dust

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Designing Better Levels Through Human Survival Instincts

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Action Adventure Level Design: Part 2

Against Best Practices

Game Balance Concepts: Level 10

The Art of Dear Esther

Action Adventure Level Design: Part 1

Flow, Connections, Verticality, and Asymmetry

3 IMPORTANT Tips for Greybox Level Design

Understanding a Level

Welcome to Next Level Design

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Duelers Dungeon

Zen Temple

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Final Frontier