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Post by a Chunk on Dec 12, 2018 17:44:43 GMT
Read article at our new site: www.nextleveldesign.org/index.php?/featured-content/articles/positive-and-negative-space-r8/In this video, Jonas Tykesson shares his thoughts on RCR (Room - Corridor - Room) Syndrome, and Massive Building Syndrome. He ties these nicely into his discussion of positive and negative space, which is the main subject of the video. Using a variety of Team Fortress 2 maps as his guinea pigs, Jonas provides great examples and explanations of why a balance of positive and negative spaces is important, and how you can achieve it.
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Post by a Chunk on Dec 13, 2018 3:49:06 GMT
I'll say that, for me, my ability to design levels took a great leap forward when I realized the importance of negative space. I think that it's really natural to think about the positive, because that's what's being created. It's also really short sighted to focus on it entirely (which often happens with less experienced or aware designers). To me, the negative space (the space between structures) is what's most vital.
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