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Post by a Chunk on Jan 10, 2019 17:52:01 GMT
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Post by a Chunk on Jan 11, 2019 17:58:21 GMT
The coolest thing about this to me, is just seeing very honest and open discussion about the process. Companies in any industry are so hesitant to share the inner workings of their company with their customers, but in an industry like gaming, the customer loves hearing about what goes on behind the scenes. I hope we see more of this in the years to come.
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Post by Kantalope on Jan 12, 2019 17:21:13 GMT
I've always liked how the Overwatch team designs their maps. Makes sense that they aren't extra complicated since the depth of the game is meant to come from the teamwork and hero compositions, but they cannot balance a hero to save a life.
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Post by xzamplez on Jan 14, 2019 2:07:03 GMT
Very cool.
I have to say, I hate the first phase of Rialto. But, it’s a nice looking map, for sure.
And I can’t be the only that thinks it’s crazy that his way of balancing the death pits was by sometimes having them land on moving boats.
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Post by Kantalope on Jan 14, 2019 4:47:24 GMT
Very cool. I have to say, I hate the first phase of Rialto. But, it’s a nice looking map, for sure. And I can’t be the only that thinks it’s crazy that his way of balancing the death pits was by sometimes having them land on moving boats. Yeah, if anything it's just a new thing to mess around with in customs the first time that you get in the map then totally ignore for the remainder of the map's existence lol.
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