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Post by a Chunk on Feb 9, 2019 19:37:16 GMT
Sethiroth has started a new series on Level Design. In this first episode, the topic is focused on the beginning stages - How to generate ideas, and utilize those ideas to begin creating a level. " During this stream I went over a few different methods that I like to use in order to come up with ideas when I have nothing to really go on." Follow Seth:Youtube: www.youtube.com/channel/UC42E_RohWBMNRHHlZ-cDnvQTwitch: lSethirothl
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Post by a Chunk on Feb 22, 2019 17:42:48 GMT
Episode 2 has Seth creating a rough version of his project in Sketchup. Some of the subjects discussed during the creation process are the importance of maintaining an appropriate amount of flexibility as a project develops, and how to deal with the limitations of Halo's Forge Mode.
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Post by a Chunk on Mar 13, 2019 0:28:55 GMT
"During this stream we start working on the first prototype that will allow us to get a feel of what the map can potentially become. We discuss many different thing throughout relating mostly to gameplay for Halo."
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Post by a Chunk on Mar 29, 2019 1:22:08 GMT
"Welcome to part 2 of Prototyping. In the last episode we did the layout. In this one we work on some art concepts in forge. This episode is also a little more laid back."
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