a Chunk: For those of you who don't normally visit our Home Page. Now is a good time to check it out! It's been transformed to recognize all who participated in the 1 Hour Mapping Challenge, with has just reached it's conclusion.
Jun 1, 2019 16:59:31 GMT
a Chunk: and...it's gone
Jun 17, 2019 22:55:03 GMT
a Chunk: Hello people. Anyone who's watching the site close enough to notice this... We want to give you early access to our new site, which will officially be announced later this week. Stop by and test things out - www.nextleveldesign.org/
Jun 18, 2019 2:32:11 GMT
Week 8 has brought another slew of content to the site, some of which can be found below. Click on any of the images to be taken directly to the content.
Map Feature: First up is a Map Feature. Duelers Dungeon is a Fortnite Creative level from Slaphead that's designed for fast-paced arena style gameplay.
Articles: Part 2 of the Game Balance Concepts course covers numeric relationships.
The second half of Pat Howard's Fundamentals of Gameplay continues his analysis of verticality, and how level height impacts other factors on a map.
This 5-part Youtube series from Hardy LeBel is a good introduction for new level designers, and also has plenty of insight for experienced designers.
Forums: Sethiroth did episode 2 of his level design series, beginning a rough version of his project in Sketchup, and talking through his thought process, and some of the challenges of building within Halo's Forge Mode.
MultiLockOn , level designer on Black Ops 4, and now working at Rooster Teeth, shared his portfolio, along with his portfolio advice for others who are interested in getting into the industry.
In the General Discussion Forum, Preacher001 gives his assessment of the rumors that XBOX Game Pass will become available on Nintendo Switch.