Post by a Chunk on May 18, 2019 16:52:29 GMT
Week 20 has come and gone, but is not yet forgotten. Let's take one more look at the Next Level Design Content that was shared.
Click any of the images below to go to the featured content.
Next Level Design Challenge: 1 Hour Mapping
We saw several more 1 Hour Mapping Challenge submissions. Here are the most recent:
apolloghost spent his hour working in the UT Level Editor
A level from myself that was focused on cylindrical buildings and natural terrain
Next up is Soldat Du Christ , with a build from Unity: Probuilder
One more submission from yours truly - a 1v1 platform based design
Last week we learned about the Making of Dust. This week, we get the inside scoop on Dust 2, directly from its creator.
Jonathan Wilson gives some of the tools he's found valuable as a level designer.
Learn about the principles of Traversal focused Level Design from one of the designers of the Tomb Raider reboot.
A frequent 'Game Jammer' shares the secrets he's learned from the process, touching on goal setting, vision, process, and more.
More map previews were posted in the What Are You Working On? thread.
cameron posted a CS:GO map he's been working on for a while.
Last week westin showed us something he didn't plan to finish. This week he gives a preview of one he says is coming soon.
Take a look at the Twitter Thread to take in any design content you may have missed in the last week
I'd like to wish a hardy 'Welcome!' to this weeks' new members. Thank you very much for joining. We're happy to have you.
Well, that wraps up our Week 20 updated. Check the links below to become part of the Next Level Design community.
Join the Next Level Design Forum: login.proboards.com/register/6999139
Follow us on Twitter: twitter.com/NextLevelDesig2
Join the Discussion on Discord: t.co/hkxwVml0Dp